Bachelor in Computer Animation

Full Sail University, Winter Park, FL 32792

August 2014


Visual Effects Course Director Award

November 2013

Visual Development Course Director Award

May 2013


  • Shading

  • Texturing

  • Lighting

  • Compositing

  • Modeling

  • Rigging

  • Scripting - Mel, Python


  • Maya

  • Zbrush

  • Mudbox

  • NukeX

  • Mari

  • Substance Painter

  • Mental Ray

  • Arnold

  • Render Man

  • Vray

  • Hyperion

  • Photoshop

  • Speed Tree

  • Unreal Engine

Operating Systems

  • Windows

  • Mac

  • Linux

Work Experience

  • Walt Disney Imagineering - Look Development/Modeling Artist

Character and environment modeling, texturing assets and shading them realistic and stylized depending on the art style.

July 2017

  • Walt Disney Animation Studios - Lighting Apprentice

Creating believable worlds trough lighting and compositing, making light foundation rigs, lighting modification per shot to achieve appeal and drive the audience attention to the action and emotion of characters.

April 2017

  • The Third Floor inc . - Previs Asset Builder

Character and environment modeling, texturing, shading, lighting shots, and creating character rigs, utilizing Maya, Zbrush and Mudbox.

October 2015

  • Luma Pictures - Model/Texture Artist

Modeling and Texturing assets for final production

April 2015

  • Mindlance – 3D QA and Data Touch Up

Worked on projects for Apple Inc. Modeling and fixing geometry using proprietary software.

October 2014

  • Full Sail University - Look Development & Lighting  Intern

Tutorial creation based on research in camera setups and camera effects. Created depth of field tutorial using the mia bokeh lense and camera depth passes to achieve the desired look,also motion blur using vector rendering with Mental Ray settings and assist with student critics and help them achieve the desired render result.

August 2014

© 2016 by Francisco E. Gonzalez

  • IMDb_Logo copy
  • Vimeo Social Icon
  • LinkedIn Social Icon

Tel: 787-453-1762