Francisco E. Gonzalez
3d Artist
Resume
Education
Bachelor in Computer Animation
Full Sail University, Winter Park, FL 32792
August 2014
Achievements
Pixar's Renderman Challenge Finalist
November 2019
Disney Inventors Award
March 2019
Visual Effects Course Director Award
November 2013
Visual Development Course Director Award
May 2013
Abilities
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Shading
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Texturing
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Lighting
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Compositing
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Modeling
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Rigging
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Scripting - Mel, Python
Applications
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Maya
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Houdini
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Zbrush
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Mudbox
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Nuke
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Mari
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Substance Painter
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Substance Designer
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Mental Ray
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Arnold
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Render Man
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Vray
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Hyperion
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Photoshop
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Speed Tree
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Unreal Engine
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After Effects
Operating Systems
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Windows
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Mac
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Linux
Work Experience
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Encore VFX - Look Development & Lighting Artist
Projects - Super Girl, Flash
November 2020
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Netflix Animation - Visual Development Modeler
Develop character, environments, props, and vehicle models with textures for pre-vis and art department. Create character setups and vehicle rigs for pre-visualization.
Project - Back To The Outback
July 2020
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The Third Floor inc. - Unreal TD
Material creation, research development, tool creation, lighting shots, rendering, troubleshoot, and fix complex scenes for in house animation short.
Projects - Undisclosed Animation Short
April 2020
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Walt Disney Imagineering - Look Development/Modeling Artist
Research and development, character and environment modeling, texturing, shading, lighting, and compositing for attractions
Projects - Lightning McQueen's Racing Academy, Guardians of the Galaxy: Cosmic Rewind, Avengers Headquarters, WEB SLINGERS: A Spider-Man Adventure, R&D unnamed projects
July 2017
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Walt Disney Animation Studios - Lighting Apprentice
Creating believable worlds through lighting and compositing, lighting modification per shot to achieve appeal, and drive the audience's attention to the action and emotion of characters.
Projects - Training Completed, production had to extend before starting on Wreck-it Ralph 2, no credit
April 2017
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The Third Floor inc. - Pre-Visualization Asset Builder
Character and environment modeling, texturing, shading, lighting shots, and creating character rigs, utilizing Maya, Zbrush, and Mudbox.
Projects - Power Rangers, L.O.R.D 2, Avengers: Infinity War, Avengers: End Game
October 2015
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Luma Pictures - Model/Texture Artist
Modeling and Texturing assets for final production
Projects - The Last Witch Hunter, Ant-Man
April 2015
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Mindlance – 3D QA and Data Touch Up
Worked on projects for Apple Inc. Modeling and fixing geometry using proprietary software.
October 2014
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Full Sail University - Look Development & Lighting Intern
Tutorial creation based on research in camera setups and camera effects. Created depth of field tutorial using the mia bokeh lens and camera depth passes to achieve the desired look, also motion blur using vector rendering with Mental Ray settings and assist with student critics and help them achieve the desired render result.
August 2014