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Resume

Education

Bachelor in Computer Animation

Full Sail University, Winter Park, FL 32792

August 2014

Achievements

Pixar's Renderman Challenge Finalist 

November 2019

Disney Inventors Award 

March 2019

Visual Effects Course Director Award

November 2013

Visual Development Course Director Award

May 2013

Abilities

  • Shading

  • Texturing

  • Lighting

  • Compositing

  • Modeling

  • Rigging

  • Scripting - Mel, Python

Applications

  • Maya

  • Houdini

  • Zbrush

  • Mudbox

  • Nuke

  • Mari

  • Substance Painter

  • Substance Designer

  • Mental Ray

  • Arnold

  • Render Man

  • Vray

  • Hyperion

  • Photoshop

  • Speed Tree

  • Unreal Engine

  • After Effects

Operating Systems

  • Windows

  • Mac

  • Linux

Work Experience

  • Encore VFX - Look Development & Lighting Artist

            Projects​ - Super Girl, Flash

November 2020

  • Netflix Animation - Visual Development Modeler

Develop character, environments, props, and vehicle models with textures for pre-vis and art department. Create character setups and vehicle rigs for pre-visualization.

Project - Back To The Outback

July 2020

  • The Third Floor inc. - Unreal TD

Material creation, research development, tool creation, lighting shots, rendering, troubleshoot, and fix complex scenes for in house animation short.

Projects - Undisclosed Animation Short

April 2020

  • Walt Disney Imagineering - Look Development/Modeling Artist

Research and development, character and environment modeling, texturing, shading, lighting, and compositing for attractions

Projects - Lightning McQueen's Racing Academy, Guardians of the Galaxy: Cosmic Rewind, Avengers Headquarters, WEB SLINGERS: A Spider-Man Adventure, R&D unnamed projects

July 2017

  • Walt Disney Animation Studios - Lighting Apprentice

Creating believable worlds through lighting and compositing, lighting modification per shot to achieve appeal, and drive the audience's attention to the action and emotion of characters. 

Projects - Training Completed, production had to extend before starting on Wreck-it Ralph 2, no credit

April 2017

  • The Third Floor inc. - Pre-Visualization Asset Builder

Character and environment modeling, texturing, shading, lighting shots, and creating character rigs, utilizing Maya, Zbrush, and Mudbox.

Projects - Power Rangers, L.O.R.D 2, Avengers: Infinity War, Avengers: End Game

October 2015

  • Luma Pictures - Model/Texture Artist

Modeling and Texturing assets for final production

Projects - The Last Witch Hunter, Ant-Man

April 2015

  • Mindlance – 3D QA and Data Touch Up

Worked on projects for Apple Inc. Modeling and fixing geometry using proprietary software.

October 2014

  • Full Sail University - Look Development & Lighting  Intern

Tutorial creation based on research in camera setups and camera effects. Created depth of field tutorial using the mia bokeh lens and camera depth passes to achieve the desired look, also motion blur using vector rendering with Mental Ray settings and assist with student critics and help them achieve the desired render result.

August 2014

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